Devlog 09: Now we can talk about U & I
Introduction
Hey everybody, we're back again with a bunch of changes and improvements.
Lets take a look at the-
Art
This week our main menu took it's (almost) final form:
Our rule board also had an overhaul. It now displays the actual game rules instead of being a placeholder:
Our animations have also made it in. We also attached the hat so the animation moves it with:
The gun is not attached yet.
We added some snow to better fit the cold aesthetic that our game is built around.
We also gathered a bunch of sound files to add some spice to the game. For the moment those are only partially implemented.
Lets now move on to the-
Development
We have a round timer!
After the time is up, a round end menu appears with the ending stats of the game:
Our main menu also works with proper input:
You can also select your hat before the game starts!
Duplicate hats not allowed - you wont be able to start the game other vise.
Cacti hurt you if you hit them, no camping!⛺
Contracts are now weighted too so the player with the most coins has the most chance of being the next contract! ;)
Next week we clean the kitchen with what time is left. By the end of it the game will be completely done.
See you all next week!
- The SlipFights team
Files
Get Slip Fights
Slip Fights
Status | Prototype |
Authors | SpringMarch, frozenacher, VikP, BananaInUrFace, Finian Horrie |
Genre | Fighting |
More posts
- Devlog 11: Hot and cold fixesMay 25, 2024
- Devlog 10: The Final ShowdownMay 22, 2024
- Devlog 08: Menu's and movementMay 08, 2024
- Devlog 07: A change of sceneryMay 01, 2024
- Devlog 06: Adding to the arsenalApr 24, 2024
- Devlog 05: Cooking up a stormApr 17, 2024
- Devlog 04: Production BeginsMar 27, 2024
- Devlog 03: Prototyping FinalizedMar 20, 2024
- Devlog 02: Prototyping ContinuesMar 13, 2024
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