Devlog 07: A change of scenery
Introduction
Hey everybody, we're back with some updates on our beloved project
Lets kick it off with the:
Art
One of our members has put some time into animating the character. No animations are in the build yet, but you can already take a look at what they could look like
They are nicely looped, but further testing is required to have them added.
(We may have added one in the build already)
Our UI assets also have been improved. You can see mock-up here. The live version is in the Development section!
During our testing phase this week, we also tried removing the outline shader to see how it looks, and we ended up liking it more!
Let us know what you think!
During testing, sometimes our players would be confused about their movement direction. Currently we are busy with adding a ring and direction arrow to the player's base.
This will be added in next weeks build!
The main menu also is being worked on. The game will start in a saloon where all players will be able to pick their hat. The saloon is already in a game-ready state:
We are looking to start on the main menu as soon as the contract system has been improved
Speaking of, lets get into the:
Development
The UI is in a fully working state!
Every time a contract is assigned, a little animation will play. After that, the contract gets tabbed so less screen space is used!
Our ammo system is also implemented. After shooting, the bullet will "recharge". After a short delay, the player hears an audible click indicating that a bullet was reloaded, allowing the player to shoot again
The weapons were also re-balanced to be a little more fair.
- The shotgun now shoots 3 pellets with limited lifetime with higher kickback. 2 shots held max
- The Lever action holds 4 shots while having a slower reload time. Boasts highest fire rate.
- The Revolver holds 3 shots with a modest reload time.
Sounds are in the process of being added, but they are not fully done yet. This week we already have a hit sound and a reload sound.
See you all next week!
- The SlipFights team
Files
Get Slip Fights
Slip Fights
Status | Prototype |
Authors | SpringMarch, frozenacher, VikP, BananaInUrFace, Finian Horrie |
Genre | Fighting |
More posts
- Devlog 11: Hot and cold fixesMay 25, 2024
- Devlog 10: The Final ShowdownMay 22, 2024
- Devlog 09: Now we can talk about U & IMay 15, 2024
- Devlog 08: Menu's and movementMay 08, 2024
- Devlog 06: Adding to the arsenalApr 24, 2024
- Devlog 05: Cooking up a stormApr 17, 2024
- Devlog 04: Production BeginsMar 27, 2024
- Devlog 03: Prototyping FinalizedMar 20, 2024
- Devlog 02: Prototyping ContinuesMar 13, 2024
Comments
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It would be cool to see a video of the game being played. Since I'm not able to play the game myself, it would be nice to see what the gameplay actually looks like.
Anyways, I really like the concept of the game, keep up the good work!