Devlog 06: Adding to the arsenal
Introduction
Hey everybody, we're back in town with some new developments.
Lets once again start off with the..
Art!
Our weapon arsenal has grown :0
We now have a new Shotgun and a Lever Action Rifle bringing the gun total to 3 🎉
Check out all our guns (now with proper textures )
The arena also got a small overhaul:
We replaced many meshes on the map to be prefabs instead of .fbx imports.
This allowed us to use our newest meshes and simplify our collision meshes:
We also have a bunch of new meshes for our soon to be added Saloon:
Some of these can be found in the arena already!
Lets see what the devs have done this week..
Development
Our modeled guns are able to be used !
They are still in an early state, but they already boast some different stats!
Who gets what weapon is dictated by the hat they are wearing
Speed and health are also influenced by the hat type
Right now hats are assigned per player number
- P1 -> Red Hat (Shotgun but slow movement)
- P2 -> Orange Hat (Lever action, but less health)
- P3 -> Green Hat (Revolver, normal health, normal speed)
- P4 -> Yellow Hat (Revolver, small health pool but increased speed)
Later down the development path, the players will select their hat before loading into the map
Talking about hats, you now stack them when killing the player on your contract!
There's no limit to the stack...
The hats symbolize the characters weight
When you are killed, your hat stack is removed
We know we promised to have a working HUD by this week, but internal complications made it so we have to delay it once more.
See you all next week!
- The SlipFights team
Get Slip Fights
Slip Fights
Status | Prototype |
Authors | SpringMarch, frozenacher, VikP, BananaInUrFace, Finian Horrie |
Genre | Fighting |
More posts
- Devlog 11: Hot and cold fixesMay 25, 2024
- Devlog 10: The Final ShowdownMay 22, 2024
- Devlog 09: Now we can talk about U & IMay 15, 2024
- Devlog 08: Menu's and movementMay 08, 2024
- Devlog 07: A change of sceneryMay 01, 2024
- Devlog 05: Cooking up a stormApr 17, 2024
- Devlog 04: Production BeginsMar 27, 2024
- Devlog 03: Prototyping FinalizedMar 20, 2024
- Devlog 02: Prototyping ContinuesMar 13, 2024
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